Knees weak, palms sweaty, blood on your shirt- poisoned spaghetti.
You take a step- green flash. Another step- green flash. Suddenly your thief is unconscious while in the middle of the dungeon.
Status ailments are one of those really cool things that can be implemented in games that will always annoy your players to hell and back. It forces them to actually think about their own well-being and stop- Antidote Time. Mainly due to not actually being able to feel pain in video game (Physical pain. As for emotional pain- maybe), just throwing enemies at your player gets rather boring after a while, so things like poison gas clouds, pits of quicksand (be careful not to lose your handcarts), or flame-spewing pipes are different ways to harm your player while not necessarily dropping them into combat.
Of course, status ailments during combat is also a fun way to kill your player. Poison aside, there’s the good ol’ slow status, rendering your players helpless as hordes of enemies line up to smack them.
Of course status ailments can also be added to players’ arsenals too, to give those enemies a taste of their own medicine, or vice versa. Nothing’s more relaxing than slowing a room of enemies down to a snail’s pace all while chopping them down one by one.
It’s been a while, hasn’t it? Things got kinda busy, but here I am. Kevin out.